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How to make a film, start to finish.

You give one line. The studio writes the whole production — story, shots, score, sound design, voices — then renders it on your own machine. This is the walkthrough: every step, scaled from a 15-second reel to a two-hour feature, with nothing missed.

NOW ROLLING — FOUR BEATS, ONE FILM

Pick your scale first

The same four steps make a reel or a feature.

A reel is one hook. A feature is a full screenplay with act structure. You do the identical beats either way — the bigger the project, the more of each. Choose the format and the runtime follows.

REEL
Reel
15–90 sec
SOCIAL
Social Post
5–30 sec
CAMPAIGN
Campaign
a set of clips
SERIES
Mini Series
3–8 episodes
FEATURE
Feature Film
60–120 min
01

Development & Screenplay

Write — idea to script

In a real production this is the writers' room and the shooting script. Here it is one field and one decision: what's the film, and how long.

Choose your format, then type the idea — a single line is enough. The studio writes the complete production from it: the story structure, the shot list, the score, the sound design, the voice direction, and the dialogue. Every scene comes back with its music and its sound cues already written in — nothing is left silent by omission. You're not filling in a template; you're handing a brief to a crew.

Two controls shape the writing. The style chips set the visual world. The duration chips set runtime — and runtime is a creative choice: 30 seconds wants one beat, 90 minutes wants three acts. If you already wrote your lines, tick Keep my exact words and the studio only adds production detail around them instead of rewriting.

ON SCREEN · the Write step
WHAT'S YOUR REEL?
A lighthouse keeper records one last message as the storm takes the coast…
CinematicNoirAnimeDocumentary
15s30s60s90s
Make my reel →
The button is named for your format — Make my reel →, Write my film →, Build my campaign →. Press it and the writing begins.
If it's a reel

One line, one hook. Pick a style, pick a length, go. No script to read first — the short writes itself in a single pass.

If it's a feature

Give the premise and let it write a full screenplay with act structure. Read it in Backstage → Story before you cast — a 90-minute film is worth a review pass.

02

Casting · Production Design · Continuity

Cast — lock the look

This is wardrobe, makeup, and the continuity supervisor in one move. A locked look is what keeps a character the same person in shot 4 and shot 40.

Every character pulled from your script gets a look. Upload a photo to cast a specific face, or generate options and pick the one you want. The moment you choose, that look is locked — held consistent across every shot in the film. The counter tells you how many are set: 2/3 LOCKED.

You don't have to lock anyone for a quick piece — if nothing's locked, looks are generated at render time. But for anything with a recurring character, locking is the difference between a film and a slideshow of strangers.

ON SCREEN · Lock your cast2/3 LOCKED
The KeeperLOCKED
The Radio VoiceLOCKED
The Harbormasterupload / generate
Cast is ready → shoot it
To change a character's face, open that row and upload a new photo or regenerate — picking a new option re-locks it. Don't see a character? Add them in Backstage → Cast.

Give them a voice

Open any character and you'll find a Voice picker. Two ways to set it, plus a safety net:

Pick from the library — choose a ready voice (Heart, Bella, Adam, Fenrir, and more), each labeled by its tone, female and male. Or clone one — hit record, read for ten seconds, and the studio clones that voice on your own GPU and uses it for every line that character speaks. A cloned voice always wins over a library pick. And if you don't choose anything, the character still speaks — a warm default voice is used automatically, so no one is ever silent.

If it's a reel

Often zero locks needed — one or no recurring faces. Skip straight through; the render fills the looks.

If it's a feature

Build the character bible: lock every lead and recurring face — and set or clone each voice — before you shoot, so look and sound hold across hundreds of shots.

03

Principal Photography · Sound · Score · Edit

Shoot — render it

This is the entire shoot, the recording booth, the scoring stage, and the edit bay — running on hardware you own.

One action sets the whole crew in motion. Every scene renders; every character speaks in the voice you gave them; the score, the room tone, and the specific sound effects your script called for are all built and mixed in; and the finished film is assembled — end to end. You direct by approving; the studio does the labor.

Want the final coat of varnish? When you assemble, flip on final polish and the whole film gets a cinematic colour grade across every shot and a mastered, even soundtrack — the difference between a rough cut and a finished one.

It runs on your own GPU. You connect your render engine once and it runs forever — your compute, your footage, no per-minute meter. Until that engine is connected, the render bay stays dark and tells you so.

ON SCREEN · the Render bay
● ROLLING
Scene 7 / 12 — rendering · voicing each character · mixing score, ambiance & effects · assembling cut…
When it's done, screen it →
If the bay reads Render engine offline, your GPU isn't connected yet — connect it once and this step goes live for every film after.

What the studio does while you wait

STORY
Structures the story
CAMERA
Frames the shots
SCORE
Scores the music
SOUND
Builds the sound design
VOICE
Casts the voices
EDIT
Times the cuts
If it's a reel

A handful of shots — the render is a short single pass. Watch it almost immediately.

If it's a feature

Many more scenes to render and mix, so it takes longer — but it's the same one action. Start it and let the engine run.

04

Post · Screening · Delivery

Screen — watch it

The lights go down. This is your premiere — and your delivery pipeline.

Watch the finished film, top to tail. When it's right, this is also where it leaves the building: cut the feature down into reels and social posts for delivery, straight from the same project. One production, many outputs.

If it's a reel

It's already delivery-shaped. Post it and move on to the next idea.

If it's a feature

Screen the whole cut, then spin off trailers and clips for every channel without re-shooting a frame.

For full control

Go deeper — the Backstage rooms.

The four beats above get anyone a finished film. When you want to direct every detail — the control an indie production needs — open Backstage. It's the full studio, one room per craft. Set as much or as little as you like; whatever you leave, the studio fills.

Backstage · Casting

Casting — every character's identity

Open any character and you control four things in one place:

The look. Upload a photo to cast a real face, or generate options and pick one — then Train the face to lock that identity across hundreds of shots.

The voice. Pick from the voice library — Heart, Bella, Adam, Fenrir and more, each labeled by tone, grouped female and male — or hit record and read for ten seconds to clone a voice. A cloned voice always wins over a library pick, and if you choose nothing a warm default is used, so no character is ever silent.

Props they carry. Add a prop and it gets its own locked look — the onyx ring stays the same ring in every frame it appears in.

Variants. The same character at a different age or era — the face is inherited, only what you change changes.

Backstage · Set Design + Scene DNA

Set Design — lock the world

Lock each location's look and its resident cast — the recurring background faces that belong to a place, like a bar's regulars. Scene DNA holds the set consistent shot to shot, so the room in scene 4 is the same room in scene 40.

Backstage · Score Studio

Score — shape the music

Every film is scored by default — the studio reads the music cues in your script and mixes a track under the whole cut. The Score Studio is where you shape that music directly when you have a specific sound in mind.

Backstage · Movie Suite

Movie Suite — assemble & finish

Assemble the full film from your rendered scenes. Before you hit assemble, tick Final polish for a cinematic colour grade across every shot and a mastered, even soundtrack — the coat of varnish that separates a rough cut from a finished one. Leave it off and you get the clean cut.

Why it stays consistent — and costs almost nothing

What the studio does the moment you pick a style.

You never have to touch any of this. But it's what keeps a face the same face from the first shot to the last — and what makes a whole film cost almost nothing to render.

STYLE FIRST
The look you pick — cinematic, Pixar, anime, live-action — sets how hard the studio works. Flat styles skip the heavy steps; photoreal earns them.
LOCK ONCE
Before the first shot, it locks one reference for every character and every scene — so each later shot reuses that asset instead of re-inventing the world. The expensive part happens once.
DNA
Every face, prop, outfit and set carries a locked description, held identical across every frame and checked again after each shot.
SOUND
The ambiance and effects your script names are generated and mixed under each scene; the score rides over the whole film.

Before you roll

Questions, answered straight.

Do I need filming or editing experience?

No. You give the idea and the direction; the studio handles the screenplay, the shot framing, the score, the sound design, the voicing, and the edit. Your job is to decide and approve — not to operate a camera or an editor.

How long does a reel take versus a feature?

A short reel of 15–90 seconds is a single quick pass. A feature is written as a full screenplay with act structure and runs 60–120 minutes, so there are more scenes to render and more characters to lock. The steps don't change — a feature simply has more of each, and the render takes longer.

What does "locking a character" actually do?

It gives a character a fixed look — a face and a style — so they stay the same person in every shot. Upload a photo or generate options and pick one; once chosen, that look is locked across the entire film. It's how continuity holds together.

Where does the film render?

On your own GPU. You connect your render engine once and it runs forever — every scene renders, the dialogue is voiced, the score and ambiance are mixed, and the film is assembled, all on hardware you control. No per-minute fees.

Can I keep my own script word for word?

Yes. Tick "Keep my exact words" in the Write step and the studio adds production detail — shots, score, ambiance — around your lines instead of rewriting them. Leave it off and it expands your idea into a full production.

Can I choose how each character sounds?

Yes — in the Casting room. Open a character and either pick a voice from the library (each one labeled by tone) or record ten seconds to clone a voice. A cloned voice is always used over a library pick. If you don't choose, a warm default voice is used, so a character is never silent.

How much of this do I actually have to do?

As little as you want. The four beats — write, cast, shoot, screen — get anyone a finished film with the studio filling every detail. When you want to direct it like an indie production, the Backstage rooms let you set the voices, props, wardrobe, locations, music and the final polish yourself. Same film, same render — you just decide how much you fill in.

That's the whole shoot

Write it. Cast it. Shoot it. Screen it.

Four beats, one film — whether it's a fifteen-second reel or a two-hour feature. Give it a line and watch the crew go to work.

Start your first film →