Development & Screenplay
Write — idea to script
In a real production this is the writers' room and the shooting script. Here it is one field and one decision: what's the film, and how long.
Choose your format, then type the idea — a single line is enough. The studio writes the complete production from it: the story structure, the shot list, the score, the sound design, the voice direction, and the dialogue. Every scene comes back with its music and its sound cues already written in — nothing is left silent by omission. You're not filling in a template; you're handing a brief to a crew.
Two controls shape the writing. The style chips set the visual world. The duration chips set runtime — and runtime is a creative choice: 30 seconds wants one beat, 90 minutes wants three acts. If you already wrote your lines, tick Keep my exact words and the studio only adds production detail around them instead of rewriting.
One line, one hook. Pick a style, pick a length, go. No script to read first — the short writes itself in a single pass.
Give the premise and let it write a full screenplay with act structure. Read it in Backstage → Story before you cast — a 90-minute film is worth a review pass.
Casting · Production Design · Continuity
Cast — lock the look
This is wardrobe, makeup, and the continuity supervisor in one move. A locked look is what keeps a character the same person in shot 4 and shot 40.
Every character pulled from your script gets a look. Upload a photo to cast a specific face, or generate options and pick the one you want. The moment you choose, that look is locked — held consistent across every shot in the film. The counter tells you how many are set: 2/3 LOCKED.
You don't have to lock anyone for a quick piece — if nothing's locked, looks are generated at render time. But for anything with a recurring character, locking is the difference between a film and a slideshow of strangers.
Give them a voice
Open any character and you'll find a Voice picker. Two ways to set it, plus a safety net:
Pick from the library — choose a ready voice (Heart, Bella, Adam, Fenrir, and more), each labeled by its tone, female and male. Or clone one — hit record, read for ten seconds, and the studio clones that voice on your own GPU and uses it for every line that character speaks. A cloned voice always wins over a library pick. And if you don't choose anything, the character still speaks — a warm default voice is used automatically, so no one is ever silent.
Often zero locks needed — one or no recurring faces. Skip straight through; the render fills the looks.
Build the character bible: lock every lead and recurring face — and set or clone each voice — before you shoot, so look and sound hold across hundreds of shots.
Principal Photography · Sound · Score · Edit
Shoot — render it
This is the entire shoot, the recording booth, the scoring stage, and the edit bay — running on hardware you own.
One action sets the whole crew in motion. Every scene renders; every character speaks in the voice you gave them; the score, the room tone, and the specific sound effects your script called for are all built and mixed in; and the finished film is assembled — end to end. You direct by approving; the studio does the labor.
Want the final coat of varnish? When you assemble, flip on final polish and the whole film gets a cinematic colour grade across every shot and a mastered, even soundtrack — the difference between a rough cut and a finished one.
It runs on your own GPU. You connect your render engine once and it runs forever — your compute, your footage, no per-minute meter. Until that engine is connected, the render bay stays dark and tells you so.
What the studio does while you wait
A handful of shots — the render is a short single pass. Watch it almost immediately.
Many more scenes to render and mix, so it takes longer — but it's the same one action. Start it and let the engine run.
Post · Screening · Delivery
Screen — watch it
The lights go down. This is your premiere — and your delivery pipeline.
Watch the finished film, top to tail. When it's right, this is also where it leaves the building: cut the feature down into reels and social posts for delivery, straight from the same project. One production, many outputs.
It's already delivery-shaped. Post it and move on to the next idea.
Screen the whole cut, then spin off trailers and clips for every channel without re-shooting a frame.